The aim of this game is to finish the course as fast as possible. You accelerate by moving the mouse around the center of the screen in the clockwise direction. The faster you move, the faster your speed will be. Note that the radius of the circle of movement should also be as large as possible. The larger the radius of movement, the higher your speed will be. If you reach a certain speed and come ...across an uphill jump point, your bike will jump up into the air, this time you need to position your mouse to the left side or right side of the screen to control the tilt of your bike, if you land with the bike parallel to the ground, then there will be the least lost in speed and you can run faster. Note that when you land on the ground, the ground may not be horizontal and may be going up or going down, so you need to tilt the head of the bike up or down in order to be parallel to the ground when you land. The faster you can finish the race, the higher your score will be.
Back to Basic''s is simple to use. Just download your past performance files into the programs File folder, click ''Unzip Files'', and your ready to go. It applies basic handicapping techniques to each horse and then scores them to find the contenders in a race. This horse racing prediction software uses a set of ''rules'' to weigh different handicapping factors including Distance, Consistency, Recent ...Form, Class, Front Running Ability and Speed. It then gives a score for each horse based on those factors. Back to Basic''s comes with the ability to sort by Post Position, Class, Average Speed, High Speed and Score. This software uses Brisnet''s Comma-Delimited Past Performances (Single File Format) to make its selections. Back to Basic''s also comes with its never before published Ready to Win spot play. This spot play was made to pick horses that are likely to win, but also picks some Exacta''s, Trifecta''s, Superfecta''s and even some long shots as well. You can download Back to Basic''s and use it for free for 7 days. It is fully functional with no restrictions for that time period. If you decide you like it, you can purchase a one year license which includes free updates.
BETTING''s offers online sportsbook software that contains all the necessary tools and features to stay in the forefront of sports betting business, including player management, risk management, accounting, odds and event creation, integrations with 3rd-party services and many others. The platform is constructed in compliance with the majority of online gambling jurisdictions (such as Curacao, Malta, ...Alderney, Isle Of Man, etc.) and can be integrated with the world''s leading sports data suppliers, for ex. Betradar, BetFair, Betting Promotion, Enetpulse or DonBest. - Account Management - Events/Fixtures Management - Market/Odds Management - Live Betting Import - Advanced Ergonomic Interface - Betting Slip and Coupons - Market/Odds Types - Casino Integration. - Risk Management - Accounting - Advanced Financial Statistics - Hedging Functionality - Grading and Rollback - Reporting and Grading - Regulatory Compliances
Are you ready to clear impossible heights and break the record? You will be controlling a porcupine in the game, and your goal is to clear the greatest possible height. When the game starts, the porcupine will get ready at the starting point. Press the left and right arrow keys on your keyboard alternatively, and the porcupine will start to run. After taking off, a column of arrows will appear on ...the right of the screen. You need to press the corresponding arrow keys on your keyboard, starting with the arrow at the bottom of the column, so that the porcupine can leap over the bar. After pressing a key, a tick or cross sign will appear to indicate whether your action is correct or not, and the column of arrows will scroll downwards. Note that if you press a wrong arrow key, 2 new arrows will be added to the column of arrows, and if you cannot clear the entire column before the porcupine reaches the top, the bar will be knocked off and the jump will fail. You will be given 3 attempts for each height, and if the porcupine fails to clear the current height after all attempts, the game ends. If the jump is successful, the height will be recorded. Then you can click to set the new height you would like to clear. The best height, the current height and the number of attempt will be displayed at the top left corner of the screen. Upon completion of the event, the porcupine will receive a medal if the result is good enough. Let the porcupine proudly stand on the podium!
Will you lift the barbell with all your might or surrender to the impossible heaviness? Find your strength in the event of Weight Lifting, in which you will control a bull and try to lift the heaviest possible weight within 3 attempts. When the game starts, the bull will first try to lift 100kg. After the bull has grabbed the barbell, dots will randomly appear on the torso of the bull, while a power ...gauge will be displayed on the right of the screen. You need to click the dots rapidly so as to activate the muscles of the bull and increase its power in order to lift the barbell. Note that if the bull fails to lift the barbell, it will collapse and the attempt will be forfeited. Before the next attempt starts, you can click to select the weight that you would like to try. The current number of attempt and the respective weight will be shown at the top left corner of the screen, while the best weight will be shown on the right. Then the game continues until all attempts are completed, and the bull will receive a medal if its result is good enough. Unleash your power within and become the greatest lifter of all time!
Hop, step and jump - join the Triple Jump event and seize the gold for the kiwi kingdom! You will be controlling a kiwi in the game, and your goal is to jump as far as possible in 3 attempts. When the game starts, the kiwi will be ready on the field. You need to press the left and right arrow keys on your keyboard alternatively for the kiwi to run, press the up arrow key to jump, and hold the up arrow ...key to set the jumping angle. When you are holding the up arrow key, a power gauge will appear on the screen, and you can release the key when the jumping angle is suitable, so that the kiwi will jump and land on the sand pit. Then the distance of the jump will be displayed, and the referee will determine whether the jump is foul or not by referring to the camera record. A white flag will be raised if the jump is clean, while a red flag will be shown and the jump will be forfeited if the kiwi has stepped on the takeoff line. Then the kiwi will return to the field and completes the remaining attempts. The current best distance will be displayed at the top right corner of the screen. After all 3 attempts are completed, the kiwi will receive a medal if its result is good enough. Can you lead the kiwi to glorious victory?
Do you have the determination and confidence to face the challenge from agile runners and stiff obstacles? Enter the final of hurdling in the Animal Olympics, confront your opponents and prove yourself worthy of the gold medal! You will be controlling a tortoise in the game, and your goal is to be the first to cross the finish line in the hurdling race. When the game begins, a rabbit, a tortoise and ...a leopard will get ready in front of the start line. Be careful not to move before the referee blows the horn, or you will lose 1000 points. When the race starts, you need to press the left and right arrow keys on your keyboard alternatively to run, and press the up arrow key to jump over the hurdles. Note that if the tortoise jumps too soon or too late, the hurdles will fall and the tortoise will stumble. The time you have spent will be recorded at the top of the screen. After the race has finished, your result will be shown and the contestants will stand on the podium. Conquer your opponents and the obstacles to rise above them all!
Execute mind-blowing somersaults and twists in front of the judges to be crowned the laureate! You will be controlling an elephant in this game, and your goal is to perform the routine perfectly so as to score the most points. When the game begins, the elephant will get ready on the trampoline. After it has started to bounce, a column of arrows will appear on the right of the screen. To perform the ...tricks, you need to press the corresponding arrow keys on your keyboard according to the given arrows, starting with the one at the bottom. Note that if you press a wrong key, the elephant will fall onto the trampoline and points will be deducted. After the routine is completed, each of the 5 judges will give a score within the range of 0.0 to 10.0. The highest and lowest scores will be discarded, while the remaining 3 scores will be summed and divided to be the score of the performance. If the result is good enough, the elephant will receive a medal. Can the elephant rise to the throne and make its siblings proud? It''s up to you on the trampoline.
Help the horned dung beetle to defend its throne as the strongest insect on Earth by showcasing its power in the event of Hammer Throw! Your goal in this game is to throw the ball and reach the farthest possible distance within 3 attempts. When the game starts, the dung beetle will get ready in the cage. To start swinging the hammer, you need to press and hold your mouse, then move the mouse around ...the dung beetle in counterclockwise direction for as fast and wide as you can. A power gauge on the left of the screen will indicate your current swinging speed. When the number of swings is enough, a curved power gauge will appear on the right of the screen. You can then release the mouse to throw when the ball reaches the green area of the power gauge. Remember not to release the mouse when the ball is on the left of the screen or the red areas of the curved power gauge, otherwise it will fly towards the cage and crash. If the throw is clean, the distance will be displayed. The game continues and you can prepare for the next attempt. The best distance and the current number of attempt will be displayed at the top left corner of the screen. When all attempts are completed, the dung beetle will receive a medal if its result is good enough. Can the dung beetle rise to stardom and earn the praises of everyone else?
Push up, jump and clap - the crowd will surely be amazed by your brilliant act! Your goal in this game is to perform as many times of push-ups as you can. When the game starts, a power gauge will appear on the right of the screen, and an arrow-shaped indicator will be moving up and down. Click your mouse when the indicator moves to the "push up" area, and you can perform a push-up. The upper part ...of the gauge above the indicator will then be temporarily disabled, and the indicator will start moving up from the bottom again. If you click your mouse when the indicator moves to the "jump" area, you will be able to jump up. You can then click again so as to clap your hands. When the indicator is moving up and down for the very first time, you can click repeatedly to perform consecutive push-ups and receive more points. But note that if you click when the indicator moves to the "fail" area, you will be exhausted and the game will be over. Showcase your superior strength and perform brilliant push-up tricks now!
In this game you will need to play darts with 501 points. The dartboard is divided into 20 areas with scores of 1 to 20, each area is further divided into 4 regions, the larger 2 regions score the same as the score for the area, the outer thin region scores 2 times as the area score, and the inner thin region scores 3 times as the area score. The bullseye (the red dot at the center) scores 50 points, ...the bull''s ring (the green ring around the center) scores 25 points. Before the start of the game one player from each team shall throw a dart towards the bullseye, the team of the player whose dart is closer to the bullseye starts first. In each turn, a player from a team throws three darts, and then a player of another team throws 3 darts, and so on. Each time you throw a dart, the score you get from the dart will be deducted from the initial point of 501, the object of the game is to deduct the points to exactly zero before the other team does. The last dart you throw must hit a double or the bullseye. If your points is reduced to below zero, exactly 1 or to zero but without hitting a double or the bullseye with the last throw, then your team''s score will be reset to the score at the beginning of the turn and your turn is forfeited and your opponent''s turn starts.
In this game you will need to play penalty shootout with another player. Choose your team and then the shootout starts. Use the mouse to point to the position you want to shoot to, when you shoot, there may be some deviations so don''t go too far. When the other player shoots, you also use the mouse to decide where the goal keeper should jump to. After 5 rounds, if both teams have scored the same, ...then extra rounds will be added until one of the teams scored higher.
Join the Animal Olympics and seize the gold in 10m Platform Diving! In this game you will play as the penguin representing the Penguin Kingdom to compete in the final of the diving competition. Your opponents include beaver, frog, seal, otter and kingfisher, and your goal is to beat these five contestants and grab the trophy by performing the best jumps in a total of 5 rounds. To ensure fairness, ...the contestants are only allowed to perform groups 1 to 4 in the tuck(C) position and group 5 in free(D) position. The game begins with the penguin walking to the edge of the platform, and you may choose backward or forward as the jumping direction by clicking on the corresponding icon. If you have selected a direction but would like to change your mind, you may click the other icon to choose the other direction. When you have made the decision, click the Dive button at the bottom, and the penguin will face the selected direction and prepare to jump. A vertical power gauge will show on the right of the penguin, with a red line moving up and down to indicate the power of the jump. To set the power, simply click the mouse or press any key on the keyboard when the red line moves to the desired position. Then another guage in the shape of a sector will appear on the right side of the power gauge, with a red arrow moving to and from 0 degree to 90 degrees, indicating the angle of the jump. Click the mouse or press any key on the keyboard to select the angle, and upon doing so the penguin will start to jump. The height and distance of the jump are determined by the jumping direction and angle. If the jumping direction and angle are set to the extreme, the penguin will hit the platform and become dizzy, and it will not be able to perform any movements, resulting in an epic fail. Therefore it is best to be careful with the settings of the jumping direction and angle. If the jump is successful, the penguin can perform special tricks in the air before entering the water. You may pres
In this game you will need to play darts with 501 points. The dartboard is divided into 20 areas with scores of 1 to 20, each area is further divided into 4 regions, the larger 2 regions score the same as the score for the area, the outer thin region scores 2 times as the area score, and the inner thin region scores 3 times as the area score. The bullseye (the red dot at the center) scores 50 points, ...the bull''s ring (the green ring around the center) scores 25 points. In each turn you throw 3 darts, each time you throw a dart, the score you get from the dart will be deducted from the initial point of 501, the object of the game is to deduct the points to exactly zero. The last dart you throw must hit a double or hit the bullseye. If your points is reduced to below zero, exactly 1 or to zero but without hitting a double or the bullseye with the last throw, then your turn is forfeited and the score will be reset to that before the turn starts. Try to use the minimum number of darts to finish 501 points.